HASHROCK

A top-down mine-to-earn game on Solana. Ore spawns from the live blockhash β€” mine it for coins, then redeem 1:1 for $HASHROCK.

0
miners online
500K
$HASHROCK total supply
1:1
treasury-backed
1/min
blockhash ore
$HASHROCK CA coming soon

How to Play

Mine ore seeded by the Solana blockhash, earn in-game coins, then redeem them for $HASHROCK.

1 Β· Enter

Click Play Now on the start page. A wallet is optional to start β€” you only need Phantom or Backpack (on Devnet) when you want to buy, upgrade, or redeem.

2 Β· Move & mine

3 Β· Earn & grow

4 Β· Redeem

Open your Profile β†’ Request Redeem to burn coins and release $HASHROCK 1:1 to your wallet.

Whitepaper

HASHROCK is built on one rule: the treasury can never owe more than it holds. Earning is redistribution, not emission.

The token

Solvency invariants

  1. Coins are minted only when a $HASHROCK deposit is confirmed (1:1).
  2. Mining does not mint β€” rewards come from the Reward Pool, refilled by sinks.
  3. Total coins in circulation ≑ treasury, always 1:1 backed.
  4. Redeeming burns coins, then releases tokens. Evicted ore recycles to the pool.

Sinks & the fixed pie

Upgrades, repairs, and marketplace buys are paid on-chain in $HASHROCK β€” never in mined coins. Of every sink, 95% recycles to the pool (back to miners) and 5% is the creator cut. Daily ore & payout are fixed: upgrades shift your share of the pie, never grow emission.

Mining payout = a dynamic % of the current pool, so it self-balances β€” shrinking as the pool drains, growing as sinks refill it. It never hard-zeroes.

Docs

Built like infrastructure: a server-authoritative accounting system with a game on top.

Stack

Security

Roadmap

🏦 Treasury 0
active ore 0/150
⛏ coins 0 πŸ”§ 100%
WASD move Β· press Space to mine